Bibliography
Aarseth, E. (2004), Genre trouble: narrativism and the art of simulation, in N. Wardrip-Fruin and P. Harrigan, eds, ‘FirstPerson: New Media as Story, Performance, and Game’, MIT Press, Cambridge, MA, pp. 45–55.
Aarseth, E. J. (1997), Cybertext: perspectives on ergodic literature, John Hopkins University Press, Baltimore, MD.
Abbott, L. L. (1986), ‘Comic Art: Characteristics and Potentialities of a Narrative Medium’, Journal of Popular Culture 19(4), 155–176.
Adami, E. (2015), ‘What’s in a click? A social semiotic framework for the multimodal analysis of website interactivity’, Visual Communication 14(2), 133–153.
Adams, A., Boersema, T. and Mijksenaar, M. (2010), ‘Warning symbology: difficult concepts may be successfully depicted ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access