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Multiplayer Game Programming: Architecting Networked Games,
book

Multiplayer Game Programming: Architecting Networked Games,

by Josh Glazer, Sanjay Madhav
December 2015
Intermediate to advanced
384 pages
12h 30m
English
Addison-Wesley Professional
Content preview from Multiplayer Game Programming: Architecting Networked Games,

Appendix A. A Modern C++ Primer

C++ is the video game industry standard programming language. While many game companies might use higher-level languages for gameplay logic, lower-level code such as networking logic is almost exclusively written in C++. The code throughout this book uses concepts relatively new to the C++ language, and this appendix covers these concepts.

C++11

Ratified in 2011, C++11 introduced many changes to C++ standard. Several major features were added in C++11, including both fundamental language constructs (such as lambda expressions) and new libraries (such as one for threading). Although a large number of concepts were added to C++11 this book only uses a handful of them. That being said, it is a worthwhile exercise ...

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Publisher Resources

ISBN: 9780134034355Purchase book