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Multiplayer Game Programming: Architecting Networked Games,
book

Multiplayer Game Programming: Architecting Networked Games,

by Josh Glazer, Sanjay Madhav
December 2015
Intermediate to advanced
384 pages
12h 30m
English
Addison-Wesley Professional
Content preview from Multiplayer Game Programming: Architecting Networked Games,

Chapter 5. Object Replication

Serializing object data is only the first step in transmitting state between hosts. This chapter investigates a generalized replication framework which supports synchronization of world and object state between remote processes.

The State of the World

To be successful, a multiplayer game must make concurrent players feel like they are playing in the same world. When one player opens a door or kills a zombie, all players in range need to see that door open, or that zombie explode. Multiplayer games provide this shared experience by constructing a world state at each host and exchanging any information necessary to maintain consistency between each host’s state.

Depending on the game’s network topology, discussed ...

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Publisher Resources

ISBN: 9780134034355Purchase book