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Multiplayer Game Programming: Architecting Networked Games,
book

Multiplayer Game Programming: Architecting Networked Games,

by Josh Glazer, Sanjay Madhav
December 2015
Intermediate to advanced
384 pages
12h 30m
English
Addison-Wesley Professional
Content preview from Multiplayer Game Programming: Architecting Networked Games,

Chapter 9. Scalability

Scaling up a networked game introduces a host of new challenges that don’t exist for a game of a smaller scale. This chapter takes a look at some of the issues that crop up as the scale of a game increases, and some solutions to these issues.

Object Scope and Relevancy

Recall that the discussion of the Tribes model in Chapter 1 mentioned the concept of the scope or relevancy of an object. In this context, an object is considered in scope or relevant for a particular client when that client should be informed about updates to the object in question. For a smaller game, it may be viable to have all objects always be in scope or relevant to all clients in the game. This naturally means that all updates to objects on the server ...

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Publisher Resources

ISBN: 9780134034355Purchase book