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Multiplayer Game Programming: Architecting Networked Games,
book

Multiplayer Game Programming: Architecting Networked Games,

by Josh Glazer, Sanjay Madhav
December 2015
Intermediate to advanced
384 pages
12h 30m
English
Addison-Wesley Professional
Content preview from Multiplayer Game Programming: Architecting Networked Games,

Chapter 10. Security

Since the first networked games, players have devised ways to gain an unfair advantage. As networked games have become increasingly popular, combating security vulnerabilities has become an important part of providing a safe and fun environment for all players. This chapter takes a look at some of the most common vulnerabilities and the preventative measures that can be taken against them.

Packet Sniffing

In normal network operation, packets are routed through several different computers on their path from the source to destination IP address. At the very least, the routers along the way need to read the header information in the packets in order to determine where to send the packet. And as covered in Chapter 2, sometimes ...

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Publisher Resources

ISBN: 9780134034355Purchase book