Chapter 10. Security

Since the first networked games, players have devised ways to gain an unfair advantage. As networked games have become increasingly popular, combating security vulnerabilities has become an important part of providing a safe and fun environment for all players. This chapter takes a look at some of the most common vulnerabilities and the preventative measures that can be taken against them.

Packet Sniffing

In normal network operation, packets are routed through several different computers on their path from the source to destination IP address. At the very least, the routers along the way need to read the header information in the packets in order to determine where to send the packet. And as covered in Chapter 2, sometimes ...

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