December 2015
Intermediate to advanced
384 pages
12h 30m
English
While larger game studios still largely develop their own internal game engines, for smaller studios it is increasingly common to utilize an off-the-shelf engine. For most genres of networked games, it can be much more time- and cost-effective for a smaller studio to utilize an existing engine. In this case, the code the network engineer will write is at a much higher-level than the majority of this book.
This chapter takes a look at two very popular engines used in many games today, Unreal 4 and Unity, and investigates how networked multiplayer functionality can be implemented in both of these engines.
The Unreal Engine has existed in one form or another since the 1998 release of the video game ...
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