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Multiplayer Game Programming: Architecting Networked Games,
book

Multiplayer Game Programming: Architecting Networked Games,

by Josh Glazer, Sanjay Madhav
December 2015
Intermediate to advanced
384 pages
12h 30m
English
Addison-Wesley Professional
Content preview from Multiplayer Game Programming: Architecting Networked Games,

Chapter 12. Gamer Services

Most players today have profiles on services such as Steam, Xbox Live, or PlayStation Network. These services provide many features, to both the players and the games, including matchmaking, stats, achievements, leaderboards, cloud-based saves, and more. Because the use of these aptly named gamer services has become so prevalent, players expect that every game, even single-player ones, be integrated with one of these services in some meaningful way. This chapter takes a look at how such services can be integrated into your game.

Choosing a Gamer Service

With so many options, it is worthwhile to consider which gamer service you want to integrate into your game. In some cases, the choice is made for you based on the ...

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ISBN: 9780134034355Purchase book