Near Field Communications Handbook

Book description

Near Field Communication, or NFC, is a short-range high frequency wireless communication technology that enables the exchange of data between devices over about a decimeter. The technology is a simple extension of the ISO 14443 proximity-card standard (contact less card, RFID) that combines the interface of a smartcard and a reader into a single device with practical implications. A complete reference for NFC, this handbook provides technical information about all aspects of NFC, as well as applications. It covers basic concepts as well as research grade material and includes a discussion of future directions.

Table of contents

  1. Front Cover
  2. Contents
  3. Preface
  4. Contributors
  5. Chapter 1: Secure Mobile Identity : Concepts and Protocols (1/5)
  6. Chapter 1: Secure Mobile Identity : Concepts and Protocols (2/5)
  7. Chapter 1: Secure Mobile Identity : Concepts and Protocols (3/5)
  8. Chapter 1: Secure Mobile Identity : Concepts and Protocols (4/5)
  9. Chapter 1: Secure Mobile Identity : Concepts and Protocols (5/5)
  10. Chapter 2: Security in NFC (1/7)
  11. Chapter 2: Security in NFC (2/7)
  12. Chapter 2: Security in NFC (3/7)
  13. Chapter 2: Security in NFC (4/7)
  14. Chapter 2: Security in NFC (5/7)
  15. Chapter 2: Security in NFC (6/7)
  16. Chapter 2: Security in NFC (7/7)
  17. Chapter 3: NFC Applications with an All-in-One Device (1/7)
  18. Chapter 3: NFC Applications with an All-in-One Device (2/7)
  19. Chapter 3: NFC Applications with an All-in-One Device (3/7)
  20. Chapter 3: NFC Applications with an All-in-One Device (4/7)
  21. Chapter 3: NFC Applications with an All-in-One Device (5/7)
  22. Chapter 3: NFC Applications with an All-in-One Device (6/7)
  23. Chapter 3: NFC Applications with an All-in-One Device (7/7)
  24. Chapter 4: NFC Application Design Guidelines (1/6)
  25. Chapter 4: NFC Application Design Guidelines (2/6)
  26. Chapter 4: NFC Application Design Guidelines (3/6)
  27. Chapter 4: NFC Application Design Guidelines (4/6)
  28. Chapter 4: NFC Application Design Guidelines (5/6)
  29. Chapter 4: NFC Application Design Guidelines (6/6)
  30. Chapter 5: Software Support for the User-Centered Prototyping of Mobile Applications That Apply Near Field Communications (1/7)
  31. Chapter 5: Software Support for the User-Centered Prototyping of Mobile Applications That Apply Near Field Communications (2/7)
  32. Chapter 5: Software Support for the User-Centered Prototyping of Mobile Applications That Apply Near Field Communications (3/7)
  33. Chapter 5: Software Support for the User-Centered Prototyping of Mobile Applications That Apply Near Field Communications (4/7)
  34. Chapter 5: Software Support for the User-Centered Prototyping of Mobile Applications That Apply Near Field Communications (5/7)
  35. Chapter 5: Software Support for the User-Centered Prototyping of Mobile Applications That Apply Near Field Communications (6/7)
  36. Chapter 5: Software Support for the User-Centered Prototyping of Mobile Applications That Apply Near Field Communications (7/7)
  37. Chapter 6: University of Things : Toward the Pervasive University (1/5)
  38. Chapter 6: University of Things : Toward the Pervasive University (2/5)
  39. Chapter 6: University of Things : Toward the Pervasive University (3/5)
  40. Chapter 6: University of Things : Toward the Pervasive University (4/5)
  41. Chapter 6: University of Things : Toward the Pervasive University (5/5)
  42. Chapter 7: NFC-Based Physical User Interfaces for Interactive Spaces (1/12)
  43. Chapter 7: NFC-Based Physical User Interfaces for Interactive Spaces (2/12)
  44. Chapter 7: NFC-Based Physical User Interfaces for Interactive Spaces (3/12)
  45. Chapter 7: NFC-Based Physical User Interfaces for Interactive Spaces (4/12)
  46. Chapter 7: NFC-Based Physical User Interfaces for Interactive Spaces (5/12)
  47. Chapter 7: NFC-Based Physical User Interfaces for Interactive Spaces (6/12)
  48. Chapter 7: NFC-Based Physical User Interfaces for Interactive Spaces (7/12)
  49. Chapter 7: NFC-Based Physical User Interfaces for Interactive Spaces (8/12)
  50. Chapter 7: NFC-Based Physical User Interfaces for Interactive Spaces (9/12)
  51. Chapter 7: NFC-Based Physical User Interfaces for Interactive Spaces (10/12)
  52. Chapter 7: NFC-Based Physical User Interfaces for Interactive Spaces (11/12)
  53. Chapter 7: NFC-Based Physical User Interfaces for Interactive Spaces (12/12)
  54. Chapter 8: Privacy-Preserving Receipt Management with NFC Phones (1/6)
  55. Chapter 8: Privacy-Preserving Receipt Management with NFC Phones (2/6)
  56. Chapter 8: Privacy-Preserving Receipt Management with NFC Phones (3/6)
  57. Chapter 8: Privacy-Preserving Receipt Management with NFC Phones (4/6)
  58. Chapter 8: Privacy-Preserving Receipt Management with NFC Phones (5/6)
  59. Chapter 8: Privacy-Preserving Receipt Management with NFC Phones (6/6)
  60. Chapter 9: Performance of an NFC-Based Mobile Authentication and Payment Service Concept Compared with Traditional Solutions (1/4)
  61. Chapter 9: Performance of an NFC-Based Mobile Authentication and Payment Service Concept Compared with Traditional Solutions (2/4)
  62. Chapter 9: Performance of an NFC-Based Mobile Authentication and Payment Service Concept Compared with Traditional Solutions (3/4)
  63. Chapter 9: Performance of an NFC-Based Mobile Authentication and Payment Service Concept Compared with Traditional Solutions (4/4)
  64. Chapter 10: Using RFID/NFC for Pervasive Serious Games : The PLUG Experience (1/6)
  65. Chapter 10: Using RFID/NFC for Pervasive Serious Games : The PLUG Experience (2/6)
  66. Chapter 10: Using RFID/NFC for Pervasive Serious Games : The PLUG Experience (3/6)
  67. Chapter 10: Using RFID/NFC for Pervasive Serious Games : The PLUG Experience (4/6)
  68. Chapter 10: Using RFID/NFC for Pervasive Serious Games : The PLUG Experience (5/6)
  69. Chapter 10: Using RFID/NFC for Pervasive Serious Games : The PLUG Experience (6/6)
  70. Chapter 11: Empirically Grounded Design of a Nutrition Tracking System for Patients with Eating Disorders (1/4)
  71. Chapter 11: Empirically Grounded Design of a Nutrition Tracking System for Patients with Eating Disorders (2/4)
  72. Chapter 11: Empirically Grounded Design of a Nutrition Tracking System for Patients with Eating Disorders (3/4)
  73. Chapter 11: Empirically Grounded Design of a Nutrition Tracking System for Patients with Eating Disorders (4/4)
  74. Chapter 12: The StoLPaN Project (1/4)
  75. Chapter 12: The StoLPaN Project (2/4)
  76. Chapter 12: The StoLPaN Project (3/4)
  77. Chapter 12: The StoLPaN Project (4/4)
  78. Back Cover

Product information

  • Title: Near Field Communications Handbook
  • Author(s): Syed A. Ahson, Mohammad Ilyas
  • Release date: April 2016
  • Publisher(s): Auerbach Publications
  • ISBN: 9781420088151