February 2024
Intermediate to advanced
630 pages
13h 44m
English
In this chapter, we will set up a backend for a game app with real-time communication. We will not only create a backend that can scale up to handle a large number of users but also scale down when the number of users is reduced. To build that backend, we will use a serverless architecture based on services in Microsoft Azure.
The following topics will be covered in this chapter:
To be able to complete this project, you need to have Visual Studio for Mac or PC installed, as well as the necessary .NET ...
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