Name
Graphics
Synopsis
This class is at the heart of the drawing architecture. It encapsulates a surface on which drawing is performed.
Typically, you are passed a Graphics
object in the
Paint
handler of a Control
.
Additionally, you can use the static FromImage()
method to get a Graphics
surface for one of the
classes derived from Image
(such as
Bitmap
or Metafile
). Any
painting on that surface will be reflected in the image itself.
For interop scenarios, there are static FromHdc()
and FromHwnd()
methods to construct a
Graphics
object for a DC or Win32 window, and the
corresponding GetHdc()
member to retrieve a Win32
device context for the managed surface.
There are a large number of methods that allow you to paint onto the surface. They fall into four broad categories:
Outline drawing
Surface filling
Image compositing
Drawing text strings
The outline drawing methods all begin with Draw
.
The first parameter is a Pen
object, which
determines the weight, color, and style of the line itself. The
remaining parameters vary with the kind of line to be drawn and
define the geometric shape in question.
The surface filling methods all begin with Fill
.
The first parameter is a Brush
object, which
specifies the color and pattern that will be used to fill the
surface. The remaining parameters again vary with the kind of line to
be drawn and define the geometric surface to fill.
Most draw and fill methods offer both integer and floating-point versions of the parameters that allow you to define the shapes ...
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