Name
Pen
Synopsis
This class describes the kind of line that is drawn when using the
Graphics.DrawXXX()
members.
Pen
s are resource-based entities, and it is
therefore important to manage their lifetime carefully, calling
Dispose()
when you are finished with them, to
release the resource to the system.
You can construct a Pen
from a
Color
, Brush
, or (optionally) a
Width
. If you use a Color
, the
line will be a solid, uniform color. If you use a
Brush
, you can take advantage of specific
properties to render the line with a gradient or image texture. If
you do not specify a width, the default value of 1 is used.
The width of the Pen
is measured in pixels and is
modified by any transforms that apply during the rendering process.
As a geometric line has no intrinsic width, you can also specify an
Alignment
property, which determines where the
pixels are rendered relative to the geometric line (see
System.Drawing.Drawing2D.PenAlignment
for more
information on this). The default is to center the pixels across this
theoretical line.
You can choose how to render the beginning and end of the line by
specifying the StartCap
and
EndCap
properties. You can choose one of several
different styles from the
System.Drawing.Drawing2D.LineCap
enumeration,
including butt-ends, round-ends, and simple arrows. If the predefined
styles are not suitable, you can specify a
CustomStartCap
or CustomEndCap
with an instance of the
System.Drawing.Drawing2D.CustomLineCap
class. This allows you to render more complex ...
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