Name
Metafile
Synopsis
A metafile represents a set of records, each of which encapsulates a graphics operation.
There are a large number of different constructors, which allow you
to construct a metafile from a file or stream (in Windows Enhanced
Metafile File format), a system HDC (which can be obtained from a
Graphics surface if necessary), or a Windows EMF
handle. You can subsequently retrieve the EMF handle (for interop)
with the GetHenhmetafile() method. Many of the
methods also allow you to specify a rectangle that positions the
metafile on the page, along with the units that define that rectangle
(see MetafileFrameUnit).
You can retrieve the MetafileHeader with the
GetMetafileHeader() method.
While you can use the System.Drawing.Graphics.DrawImage() method to paint the metafile, you can play an individual
record with the PlayRecord() method. See
EmfPlusRecordType for information about EMF
records.
To record a metafile, you should create a reference
System.Drawing.Graphics surface, and then use the
System.Drawing.Graphics.GetHdc() to lock its
Win32 HDC. You can then pass this as the reference HDC in an
appropriate constructor for your Metafile object.
You can then use the System.Drawing.Graphics.FromImage() method to get a graphics surface for the metafile.
Everything you then draw on the surface will be recorded on the
metafile. If you specified a filename or stream in the
Metafile constructor, the image will automatically
be stored, or you can call the Save() method. You should ...
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