Chapter 4Living in an Info Junkie Crack House

If we think there’s too much information or too many devices or distractions causing us to lose our focus, just imagine when virtual reality (VR) becomes a pervasive part of everyday life.

VR is already here and pounding on the door to come in.

Let’s take a closer look at what awaits us. VR is a computer- generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.1

Forget about looking at screens; you’re wearing it and you’re immersed.

Multibillion-dollar companies like Facebook, Google, and Microsoft already have affordable virtual reality technologies and more are on the way. Consumers have purchased millions of the headsets, which cover your eyes, blind you to the world around you, and trick your brain into thinking what it is seeing is a new, “real” world.

Now, I’m not saying that this technology is all bad—far from it. VR can be used in video gaming and also in education and training for a wide variety of applications like sports, medicine, and combat. Its promise and primary selling point is that it’s much more realistic than anything we’ve experienced previously.

However, if we’re concerned about how our brains are reacting to technology and how addictive its use can be, through VR, things will only get worse unless we moderate its use.

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