Book description
This start-to-finish, complete guide to Nuke will give you the
foundations on the state-of-the-art visual effects software used by
professionals in the film and television industries. Along with the
hard-won advice and techniques from expert compositor and teacher
Ron Ganbar, each chapter covers a complete lesson in the
fundamentals, with step-by-step instructions included so you can
easily follow along and start using the program right away. The
projects used throughout the book are based on real-world examples
of professional productions and project files are included with
each chapter so you can work through all the examples.
After discovering how to use the tools and understanding the
compositing workflow, you’ll learn about basic and advanced
compositing techniques, color correction, RotoPaint, keying, and
tracking, as well as more advanced topics such as CGI and the 3D
engine. In addition, you’ll learn about:
• Working with nodes and process trees
• Using CGI passes in Nuke to control 3D render looks
• Camera Tracking techniques to combine 2D and 3D
elements
• Camera Projection to turn a single frame into moving
images
• Gizmos and all about creating your own tools in Nuke
• Stereoscopic compositing
Ron Ganbar has been a compositor since 1996 and visual
effects instructor since 2001. He currently works on a variety of
projects as a gun for hire as compositor, consultant, VFX
supervisor, and trainer. Ron was made a “Teacher’s
Trainer” by Apple for Shake in 2005 and has written, taught,
and evaluated courses for the National Film and Television School,
Apple, Peachpit Press, Westminster University, and others.
"As both a talented compositor (with years of in-the-trenches
experience) and an excellent teacher, Ron Ganbar has the unique
ability to make even the most difficult concepts crystal clear. If
you want to get up and running with Nuke as quickly as possible
then start by buying this book!" —Ron Brinkmann, author of
The Art and Science of Digital Compositing
Table of contents
- Title Page
- Copyright Page
- Dedication page
- Contents
- Introduction
- 1. Getting Started with Nuke
- 2. Touring the Interface with a Basic Composite
-
3. Compositing CGI with Bigger Node Trees
- Working with Channels
- Working with Contact Sheets
- Using the Bounding Box to Speed Up Processing
- Linking Properties with Expressions
- Slapping Things Together: Foreground over Background
- Building the Beauty Pass
- Using the ShuffleCopy Node
- Placing CGI over Live Background
- Manipulating Passes
- Using the Mask Input
- Using Auxiliary Passes
- 4. Color Correction
- 5. 2D Tracking
- 6. RotoPaint
- 7. Keying
- 8. Compositing Hi-Res Stereo Images
- 9. The Nuke 3D Engine
- 10. Camera Tracking
- 11. Camera Projection
- 12. Customizing Nuke with Gizmos
- Appendix. Customizing Nuke with Python
- Index
Product information
- Title: Nuke 101: Professional Compositing and Visual Effects, Second Edition
- Author(s):
- Release date: March 2014
- Publisher(s): Peachpit Press
- ISBN: 9780133811001
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