Book description
Oculus Rift in Action introduces the powerful Oculus Rift headset and teaches you how to integrate its many features into 3D games and other virtual reality experiences. You'll start by understanding the capabilities of the Rift hardware. Then you'll follow interesting and instantly-relevant examples that walk you through programming real applications using the Oculus SDK. Examples are provided for both using the Oculus C API directly and for using Unity, a popular development and 3D graphics engine, with the Oculus Unity integration package.
About the Technology
Virtual reality has long been the domain of researchers and developers with access to specialized hardware and proprietary tools. With the appearance of the Oculus Rift VR headset, the game has changed. Using standard programming tools and the intuitive Oculus SDKs, you can deliver powerful immersive games, simulations, and other virtual experiences that finally nail the feeling of being in the middle of the action.
About the Book
Oculus Rift in Action teaches you how to create 3D games and other virtual reality experiences for the Oculus Rift. You'll explore the Rift hardware through examples of real applications using the Oculus SDK and both the Oculus C API and the Unity 3D graphics engine. Along the way, you'll get practical guidance on how to use the Rift's sensors to produce fluid VR experiences.
What's Inside
- Creating immersive VR experiences
- Integrating the Rift with the Unity3D SDK
- Implementing the mathematics of 3D
- Avoiding motion-sickness triggers
About the Reader
Experience with C++, C#, or another OO language is assumed.
About the Authors
Brad Davis is an active VR developer who maintains a great set of example Rift applications on Github. Karen Bryla is a freelance developer and writer. Alex Benton is a lecturer in 3D graphics at the University of Cambridge and a software engineer at Google.
Quotes
A complete and grounded overview.
- From the Foreword by Philip Rosedale, Creator of Second Life
Not just a must-read, it's a must-use! You'll want it constantly at hand when working with the Oculus Rift.
- Jose San Leandro, ACM S.L.
Excellent style, clear and understandable examples.
- Dr. Cagatay Catal, Istanbul Kultur University
The best way to dive deeper into VR.
- George Freeman, Founder, Mazepuncher LLC
Table of contents
- Copyright
- Brief Table of Contents
- Table of Contents
- Foreword
- Preface
- Acknowledgments
- About this Book
- About the Authors
- Author Online
- About the Cover Illustration
- Part 1. Getting started
- Part 2. Using the Oculus C API
- Part 3. Using Unity
- Part 4. The VR user experience
- Part 5. Advanced Rift integrations
- Appendix A. Setting up the Rift in a development environment
- Appendix B. Mathematics and software patterns for 3D graphics
- Appendix C. Suggested books and resources
- Appendix D. Glossary
- Index
- List of Figures
- List of Tables
- List of Listings
Product information
- Title: Oculus Rift in Action
- Author(s):
- Release date: August 2015
- Publisher(s): Manning Publications
- ISBN: 9781617292194
You might also like
book
Developing Virtual Reality Applications
Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over …
book
Unity Virtual Reality Projects
Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D …
book
Unity Virtual Reality Projects - Second Edition
Explore the latest features of Unity 2018 to create immersive VR projects for Oculus Rift, HTC …
book
Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding
Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using …