Part 2. Using the Oculus C API

In these chapters you’ll learn how to develop Rift applications using the Oculus C API. Whether you’re looking to write applications using the API directly to integrate Rift support into your own game engine, or to better understand how Rift support was added to your game engine of choice (Unity, for example) so that you can take full advantage of what Rift support offers, this part of the book is for you.

In chapter 2 you’ll get your feet wet creating your first Rift applications. We start by introducing you to the software needed for Rift development: the Oculus SDK and runtime. In our first example we cover the first steps in creating every Rift application by showing you the minimal code needed to work with ...

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