Chapter 7. Unity: creating applications that run on the Rift

This chapter covers

  • Creating scenes that can be run on the Rift
  • Adding the Oculus Unity 4 Integration package to your project
  • Using the Oculus prefab player controller and prefab stereo camera
  • Building your application as a full screen standalone application

Unity is a game development IDE and cross-platform 3D graphics engine developed by Unity Technologies. Unity is a popular game engine and so we’re sure that some of you are thinking, “I don’t want to parse the head tracker data or do the rendering for the Rift myself in C++. I’m a Unity developer. I want to know how to create Rift applications using Unity.” If that sounds like we’re reading your mind, this chapter is for ...

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