Chapter 11. Using the Rift with Java and Python

This chapter covers

  • Working with the Rift in Java with JOVR
  • Using the Rift in Python using PyOVR
  • Developing Rift applications in other languages

The Rift is often seen as a gaming device, and gaming will likely be a big driver for its initial market. Because of this, and because of the backgrounds of some of the original developers[1] working at Oculus, the initial SDK for interacting with the Rift was exclusively in C++. Most big gaming engines are developed in C++, most triple-A games are written in C++, and so on. Similarly, early development focused on delivering features first for Windows and Direct3D, with the OpenGL API and platforms like Mac OS X and Linux lagging in feature support ...

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