Chapter 11. Using the Rift with Java and Python
This chapter covers
- Working with the Rift in Java with JOVR
- Using the Rift in Python using PyOVR
- Developing Rift applications in other languages
The Rift is often seen as a gaming device, and gaming will likely be a big driver for its initial market. Because of this, and because of the backgrounds of some of the original developers[1] working at Oculus, the initial SDK for interacting with the Rift was exclusively in C++. Most big gaming engines are developed in C++, most triple-A games are written in C++, and so on. Similarly, early development focused on delivering features first for Windows and Direct3D, with the OpenGL API and platforms like Mac OS X and Linux lagging in feature support ...
Get Oculus Rift in Action now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.