Appendix C. Suggested books and resources
There is a tremendous wealth of resources available today, online and on paper, about virtual reality, 3D graphics, user interface design, and the host of other topics we’ve touched on in this book. In this appendix we’ve listed just a few of the sources that we found educational and inspiring. We’ve also included a shortlist of some of the earliest and most influential Rift demos.
Books, research papers, and websites
3D graphics programming
- Fundamentals of Computer Graphics, by P. Shirley, M. Ashikhmin, and S. Marschner (A. K. Peters/CRC Press, 2009)
- Computer Graphics: Principles and Practice, by J. D. Foley, A. van Dam, S. K. Feiner, and J. F. Hughes (Addison-Wesley Professional, 2013)
OpenGL ...
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