Appendix D. Glossary

This appendix contains a glossary of terms common to virtual reality development.

6DOF

A common abbreviation for “six degrees of freedom,” referring to devices able to move and sense position on the three rotation axes (yaw, pitch, roll) and the three spatial axes (X, Y, Z).

augmented reality

The nascent field of using computing devices to extend and enhance data about the real world around us. Glasses that overlay information about what the user is looking at, or Tony Stark’s heads-up display in the movie Iron Man, are typical examples.

augmented virtual reality

The use of the visual motifs of augmented reality in a virtual reality context, such as a HUD inside a video game. Well suited to the blending of real-world ...

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