Time for action — creating a scene node with Ogre 3D
We are going to use the code from Chapter 1, Installing Ogre 3D modify it to create a new scene node, and attach it to the scene. We will follow these steps:
- In the old version of our code, we had the following two lines in the
createScene()
function:Ogre::Entity* ent = mSceneMgr->createEntity("MyEntity","Sinbad.mesh"); mSceneMgr->getRootSceneNode()->attachObject(ent);
- Replace the last line with the following:
Ogre::SceneNode* node = mSceneMgr->createSceneNode("Node1");
- Then add the following two lines; the order of those two lines is irrelevant for the resulting scene:
mSceneMgr->getRootSceneNode()->addChild(node); node->attachObject(ent);
- Compile and start the application.
- You should see the ...
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