We are using the previous code as always for the following:
std::cout << mSceneMgr->getTypeName() << "::" << mSceneMgr->getName() << std::endl;
We added a line which prints the type and name of the
SceneManager. In this case, the scene manager's name is
ExampleSMInstance, which is a straightforward name for a scene manger used in the example application. SM stands for Scene Manager, if you haven't guessed it. The more interesting ...