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OpenGL 4 Shading Language Cookbook - Third Edition
book

OpenGL 4 Shading Language Cookbook - Third Edition

by David Wolff
September 2018
Intermediate to advanced
472 pages
15h 36m
English
Packt Publishing
Content preview from OpenGL 4 Shading Language Cookbook - Third Edition

Creating shadows using shadow volumes and the geometry shader

As we discovered in the previous recipes, one of the main problems with shadow maps is aliasing. The problem essentially boils down to the fact that we are sampling the shadow map(s) at a different frequency (resolution) than we are using when rendering the scene. To minimize the aliasing we can blur the shadow edges (as in the previous recipes), or try to sample the shadow map at a frequency that is closer to the corresponding resolution in projected screen space. There are many techniques that help with the latter; for more details, I recommend the book Real-Time Shadows.

An alternate technique for shadow generation is called shadow volumes. The shadow volume method completely ...

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Publisher Resources

ISBN: 9781789342253