- The chapter07/scenesilhouette.cpp file in the example code
- A whitepaper on using the geometry shader for fur and fins: http://developer.download.nvidia.com/whitepapers/2007/SDK10/FurShellsAndFins.pdf
- The Creating shadows using shadow volumes and the geometry shader recipe in Chapter 8, Shadows
- The Creating a cartoon shading effect recipe in Chapter 4, Lighting and Shading
See also
Get OpenGL 4 Shading Language Cookbook - Third Edition now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.