September 2018
Intermediate to advanced
472 pages
15h 36m
English
In this recipe, we'll implement the well-known Phong reflection model. The OpenGL fixed-function pipeline's default shading technique was very similar to the one presented here. It models the light-surface interaction as a combination of three components: ambient, diffuse, and specular. The ambient component is intended to model light that has been reflected so many times that it appears to be emanating uniformly from all directions. The diffuse component was discussed in the previous recipe, and represents omnidirectional reflection. The specular component models the shininess of the surface and represents glossy reflection around a preferred direction. Combining these three components together can ...
Read now
Unlock full access