Skip to Content
OpenGL 4 Shading Language Cookbook - Third Edition
book

OpenGL 4 Shading Language Cookbook - Third Edition

by David Wolff
September 2018
Intermediate to advanced
472 pages
15h 36m
English
Packt Publishing
Content preview from OpenGL 4 Shading Language Cookbook - Third Edition

Specifying the sampler binding within GLSL

As of OpenGL 4.2, we now have the ability to specify the default value of the sampler's binding (the value of the sampler uniform) within GLSL. In the previous example, we set the value of the uniform variable from the OpenGL side using the following code:

int loc = glGetUniformLocation(programHandle, "Tex1"); 
glUniform1i(loc, 0);

Instead, if we're using OpenGL 4.2, we can specify the default value within the shader using the layout qualifier, as shown in the following statement:

layout (binding=0) uniform sampler2D Tex1;

This simplifies the code on the OpenGL side and makes this one less thing we need to worry about. The example code that accompanies this book uses this technique to specify the ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

3D Graphics Rendering Cookbook

3D Graphics Rendering Cookbook

Sergey Kosarevsky, Viktor Latypov
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, Eighth Edition

Dave Shreiner, Graham Sellers, John M. Kessenich, Bill M. Licea-Kane

Publisher Resources

ISBN: 9781789342253