How it works...

Vertex attributes are the input variables to our vertex shader. In the given vertex shader, our two attributes are VertexPosition and VertexColor. The main OpenGL program refers to vertex attributes by associating each (active) input variable with a generic attribute index. These generic indices are simply integers between 0 and GL_MAX_VERTEX_ATTRIBS - 1. We can specify the relationship between these indices and the attributes using the layout qualifier. For example, in our vertex shader, we use the layout qualifier to assign VertexPosition to attribute index 0 and VertexColor to attribute index 1:

layout (location = 0) in vec3 VertexPosition; 
layout (location = 1) in vec3 VertexColor; 

We refer to the vertex attributes in ...

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