Implementing EZMesh model loading

In this recipe, we will learn how to load and render an EZMesh model. There are several skeletal animation formats such as Quake's md2 (.md2), Autodesk® FBX (.fbx), and Collada (.dae). The conventional model formats such as Collada are overly complicated for doing simple skeletal animation. Therefore, in this recipe, we will learn how to load and render an EZMesh (.ezm) skeletal model.

Getting started

The code for this recipe is contained in the Chapter5/EZMeshViewer directory. For this recipe, we will be using two external libraries to aid with the EZMesh (.ezm) mesh file parsing. The first library is called MeshImport and it can be downloaded from http://code.google.com/p/meshimport/. Make sure to get the latest ...

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