Implementing EZMesh model loading
In this recipe, we will learn how to load and render an EZMesh model. There are several skeletal animation formats such as Quake's md2 (
.md2), Autodesk® FBX (
.fbx), and Collada (
.dae). The conventional model formats such as Collada are overly complicated for doing simple skeletal animation. Therefore, in this recipe, we will learn how to load and render an EZMesh (
.ezm) skeletal model.
The code for this recipe is contained in the
Chapter5/EZMeshViewer directory. For this recipe, we will be using two external libraries to aid with the EZMesh (
.ezm) mesh file parsing. The first library is called
MeshImport and it can be downloaded from http://code.google.com/p/meshimport/. Make sure to get the latest ...