Simulating reflection with cube maps
Textures can be used to simulate a surface that has a component which is purely reflective (a mirror-like surface such as chrome). In order to do so, we need a texture that is representative of the environment surrounding the reflective object. This texture could then be mapped onto the surface of the object in a way that represents how it would look when reflected off of the surface. This general technique is known as environment mapping. In general, environment mapping involves creating a texture that is representative of the environment and mapping it onto the surface of an object. It is typically used to simulate the effects of reflection or refraction.
A cube map is one of the more common varieties of textures ...
Get OpenGL – Build high performance graphics now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.