Creating a particle system using instanced particles
To give more geometric detail to each particle in a particle system, we can make use of OpenGL's support for
instanced rendering. Instanced rendering is a convenient and efficient way to draw several copies of a particular object. OpenGL provides support for instanced rendering through the functions glDrawArraysInstanced
and glDrawElementsInstanced
.
In this example, we'll modify the particle system introduced in the previous recipes. Rather than using point sprites, we'll render a more complex object in the place of each particle. The following image shows an example where each particle is rendered as a shaded torus.
Using instanced rendering is simply a matter of calling one of the instanced ...
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