Book description
OpenGL opens the door to the world of high-quality, high-performance 3D computer graphics. The preferred application programming interface for developing 3D applications, OpenGL is widely used in video game development, visualization and simulation, CAD, virtual reality, modeling, and computer-generated animation.
OpenGL® Distilled provides the fundamental information you need to start programming 3D graphics, from setting up an OpenGL development environment to creating realistic textures and shadows. Written in an engaging, easy-to-follow style, this book makes it easy to find the information you're looking for. You'll quickly learn the essential and most-often-used features of OpenGL 2.0, along with the best coding practices and troubleshooting tips.
Topics include
Drawing and rendering geometric data such as points, lines, and polygons
Controlling color and lighting to create elegant graphics
Creating and orienting views
Increasing image realism with texture mapping and shadows
Improving rendering performance
Preserving graphics integrity across platforms
A companion Web site includes complete source code examples, color versions of special effects described in the book, and additional resources.
Table of contents
- Title Page
- Copyright Page
- Dedication Page
- Contents
- Foreword
- Preface
- Acknowledgments
- About the Author
- Chapter 1. An Introduction to OpenGL
- Chapter 2. Drawing Primitives
- Chapter 3. Transformation and Viewing
- Chapter 4. Lighting
- Chapter 5. Pixel Rectangles
- Chapter 6. Texture Mapping
- Chapter 7. Extensions and Versions
- Chapter 8. Platform-Specific Interfaces
- Appendix A. Other Features
- Appendix B. Best Practices
- Appendix C. Performance
- Appendix D. Troubleshooting and Debugging
- Bibliography
- Index
- Color Plates
- Footnotes
Product information
- Title: OpenGL Distilled
- Author(s):
- Release date: February 2006
- Publisher(s): Addison-Wesley Professional
- ISBN: 9780321336798
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