June 2013
Intermediate to advanced
346 pages
8h 42m
English
This chapter will continue the work that we started in the last chapter. As our game plan for this chapter, we’ll first load and compile the shaders that we’ve defined, and then we’ll link them together into an OpenGL program. We’ll then be able to use this shader program to draw our air hockey table to the screen.
Let’s open AirHockey1, the project we started in the previous chapter, and pick up from where we left off.
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