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OpenGL ES 2 for Android
book

OpenGL ES 2 for Android

by Kevin Brothaler
June 2013
Intermediate to advanced
346 pages
8h 42m
English
Pragmatic Bookshelf
Content preview from OpenGL ES 2 for Android

Creating a New Class Structure for Our Vertex Data

We’ll start off by separating our vertex data into separate classes, with one class to represent each type of physical object. We’ll create one class for our table and another for our mallet. We won’t need one for the line, since there’s already a line on our texture.

We’ll also create a separate class to encapsulate the actual vertex array and to reduce code duplication. Our class structure will look as follows:

images/Textures/ObjectHierarchy.png

We’ll create Mallet to manage the mallet data and Table to manage the table data; and each class will have an instance of VertexArray, which will encapsulate the FloatBuffer storing ...

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Publisher Resources

ISBN: 9781941222560Errata