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OpenGL ES 2 for Android
book

OpenGL ES 2 for Android

by Kevin Brothaler
June 2013
Intermediate to advanced
346 pages
8h 42m
English
Pragmatic Bookshelf
Content preview from OpenGL ES 2 for Android

Adding Intersection Tests

Now that we have the touched area of the screen in normalized device coordinates, we’ll need to determine if that touched area contains the mallet. We’ll need to perform an intersection test, a very important operation when working with 3D games and applications. Here’s what we’ll need to do:

  1. First we’ll need to convert the 2D screen coordinate back into 3D space and see what we’re touching. We’ll do this by casting the touched point into a ray that spans the 3D scene from our point of view.

  2. We’ll then need to check to see if this ray intersects with the mallet. To make things easier, we’ll pretend that the mallet is actually a bounding sphere of around the same size and then we’ll test against that sphere.

Let’s start ...

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Publisher Resources

ISBN: 9781941222560Errata