Adding the Particle System
Now we can start creating the particle system. Let’s create a new class called ParticleSystem inside the package com.particles.android.objects, starting off with the following code in the class:
Particles/src/com/particles/android/objects/ParticleSystem.java | |
| private static final int POSITION_COMPONENT_COUNT = 3; |
| private static final int COLOR_COMPONENT_COUNT = 3; |
| private static final int VECTOR_COMPONENT_COUNT = 3; |
| private static final int PARTICLE_START_TIME_COMPONENT_COUNT = 1; |
| |
| private static final int TOTAL_COMPONENT_COUNT = |
| POSITION_COMPONENT_COUNT |
| + COLOR_COMPONENT_COUNT |
| + VECTOR_COMPONENT_COUNT |
| + PARTICLE_START_TIME_COMPONENT_COUNT; |
| |
| private static ... |
Get OpenGL ES 2 for Android now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.