We’re now ready to add some point lights to our scene so we can make our particle fountains glow. We won’t be able to see this too well with a bright backdrop, so the first thing we’ll do is switch over to a night skybox. You can download the night skybox from the website and place it in your project’s /res/drawable-nodpi folder.[63]
To switch to the night skybox, let’s return to ParticlesRenderer and update the assignment to skyboxTexture as follows:
Lighting/src/com/particles/android/ParticlesRenderer.java | |
| skyboxTexture = TextureHelper.loadCubeMap(context, |
| new int[] { R.drawable.night_left, R.drawable.night_right, |
| R.drawable.night_bottom, R.drawable.night_top, |
| R.drawable.night_front, R.drawable.night_back}); ... |
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