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OpenGL ES 2 for Android
book

OpenGL ES 2 for Android

by Kevin Brothaler
June 2013
Intermediate to advanced
346 pages
8h 42m
English
Pragmatic Bookshelf
Content preview from OpenGL ES 2 for Android

Looking Toward Other Platforms

If you’re thinking about moving beyond Android some day and expanding your reach, then you’ll definitely want to give some thought to portability and cross-platform code. OpenGL ES 2 is well supported on many major platforms, including iOS and the Web via WebGL; however, these other platforms are often built around other programming languages. On iOS, Objective C is the primary development language, and on the Web, JavaScript is the primary development language.

Since rewriting code for each platform tends to take more resources, cross-platform development can have a lot of appeal. On one end of the spectrum, you have proprietary environments that use the same language on all platforms and abstract everything away ...

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Publisher Resources

ISBN: 9781941222560Errata