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OpenGL ES 2 for Android
book

OpenGL ES 2 for Android

by Kevin Brothaler
June 2013
Intermediate to advanced
346 pages
8h 42m
English
Pragmatic Bookshelf
Content preview from OpenGL ES 2 for Android

The Math Behind Orthographic Projections

We’ll start off with orthographic projections, as they’re easier to understand. An orthographic projection maps part of our 3D world onto the screen, and it does so in a way such that everything appears the same size, no matter how near or far it is. For this reason, this type of projection is great for doing 2D games and art.

Creating an Identity Orthographic Projection

The following is a basic definition of an orthographic projection matrix:

images/AspectRatio/OrthographicMatrixDefinition.png

Given this matrix, all coordinates between left and right, bottom and top, and near and far will be mapped into normalized device coordinates, and anything within this ...

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Publisher Resources

ISBN: 9781941222560Errata