Color Plate
Color Plate 1. The OpenGL ES 2.0 Pinball Demo from AMD demonstrates the use of shaders for effects such as environment mapping and per-fragment lighting.
(© 2008 Advanced Micro Devices, Inc. Reprinted with permission.)
Color Plate 2. Screenshot of RenderMonkey, a shader effect development tool from AMD. RenderMonkey is used in several examples throughout the book to demonstrate advanced shader effects.
(© 2008 Advanced Micro Devices, Inc. Reprinted with permission.)
Color Plate 3. Screenshot from the Taiji scene in 3DMarkMobile ES ...
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