Chapter 2. Your Point of View

Imagine that you are making a video. You've got your cell phone out, and you point it at the area that you want to shoot and press record. You're taking a video of the Grand Canyon, so you have to pan the camera around to get the whole scene in. Suddenly, a bird flies past the field of view, and you've captured the whole scene.

The preceding scenario is pretty much how games work as well. The game has a virtual camera that can be positioned and even moved around. Similarly to the video camera on your cell phone, the game camera can only see a part of the game world, so sometimes you have to move it around. Any game objects that move in front of the camera will be seen by the player.

This chapter will explain how things ...

Get OpenGL Game Development By Example now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.