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OpenGL Game Development By Example
book

OpenGL Game Development By Example

by Stephen Madsen, Robert Madsen
March 2016
Beginner to intermediate
340 pages
6h 51m
English
Packt Publishing
Content preview from OpenGL Game Development By Example

Rendering

We did a lot of work creating our sprites, but nothing is going to show up until we actually render the sprites using OpenGL. Rendering is done for every frame of the game. First, an Update function is called to update the state of the game, then everything is rendered to the screen.

Adding a render to the game loop

Let's start by adding a call to Render in the GameLoop RoboRacer.cpp:

void GameLoop()
{
  Render();
}

At this point, we are simply calling the main Render function (implemented in the next section). Every object that can be drawn to the screen will also have a Render method. In this way, the call to render the game will cascade down through every renderable object in the game.

Implementing the main Render function

Now, it is time ...

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Publisher Resources

ISBN: 9781783288199