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OpenGL Game Development By Example
book

OpenGL Game Development By Example

by Stephen Madsen, Robert Madsen
March 2016
Beginner to intermediate
340 pages
6h 51m
English
Packt Publishing
Content preview from OpenGL Game Development By Example

Making a splash

A splash menu adds a touch of class to your game and also does a little bragging. Typically, the splash screen shows off your company logo. In fact, many game projects have multiple studios that work on them, so there are often multiple splash screens. We will use just one!

It is important to get the splash screen up and running as soon as possible, so we will do that before we perform any other loading. Part of the function of a splash screen is to give the player something pretty to look at while the rest of the game is loading.

Creating the splash screen

It's up to you to create a splash screen that defines your game. For convenience, we have included one in the code resource package for this chapter called splash.png. Make sure ...

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Publisher Resources

ISBN: 9781783288199