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OpenGL Game Development By Example
book

OpenGL Game Development By Example

by Stephen Madsen, Robert Madsen
March 2016
Beginner to intermediate
340 pages
6h 51m
English
Packt Publishing
Content preview from OpenGL Game Development By Example

Level up!

A lot of the fun in games is trying to increase your score. Part of good game design is to make the game challenging to play, but not so challenging that the player cannot score or improve.

Most players also get better at a game as they play, so if the game difficulty does not increase, the player will eventually get bored because the player will no longer be challenged.

We will start by simply displaying the score on the screen so that the player can see how well they are doing. Then we will discuss techniques that are used to continually increase the difficulty of the game, thus steadily increasing the challenge.

Displaying the score

We already learned how to display text on the screen when we were creating the credits screen. Now, we ...

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Publisher Resources

ISBN: 9781783288199