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OpenGL Game Development By Example
book

OpenGL Game Development By Example

by Stephen Madsen, Robert Madsen
March 2016
Beginner to intermediate
340 pages
6h 51m
English
Packt Publishing
Content preview from OpenGL Game Development By Example

Chapter 7. Audio Adrenaline

This is the final chapter on the 2D game that we have been working on. Although our Robo Racer 2D game is almost complete, there is one element that we have yet to include to make it a complete game. Unless you like silent movies, you have probably noticed that we don't have any audio in this game. Most games depend on audio, and ours is no exception. In this chapter, we will cover audio and a few other housekeeping items.

  • Audio formats: It is important to understand how audio is represented in computers and how it is used in games. We will discuss sample rates and bits and help you understand how audio works.
  • Audio engine: We need some kind of audio engine to integrate audio into our game. We will discuss FMOD, a very ...
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Publisher Resources

ISBN: 9781783288199