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OpenGL Game Development By Example
book

OpenGL Game Development By Example

by Stephen Madsen, Robert Madsen
March 2016
Beginner to intermediate
340 pages
6h 51m
English
Packt Publishing
Content preview from OpenGL Game Development By Example

Bleeps and bloops

Imagine watching a move that has no sound. As the main character runs down the alley, there are no footsteps. There is no swishing sound as his arms rub his jacket. There is no screech as a car comes to a halt just before hitting him.

A movie without sound would be pretty boring, and so would most games. Sounds bring games to life. The best sound design is one where the player doesn't actually realize there is a sound design. This means crafting sound effects and music in a way that complement the game without being obnoxious.

Sound effects

Sound effects generally correspond to some event or action that is happening in the game. A particular sound often corresponds to something that the player can see, but sound effects may also ...

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Publisher Resources

ISBN: 9781783288199