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OpenGL Game Development By Example
book

OpenGL Game Development By Example

by Stephen Madsen, Robert Madsen
March 2016
Beginner to intermediate
340 pages
6h 51m
English
Packt Publishing
Content preview from OpenGL Game Development By Example

A computer in a computer

The thing about what it takes for your computer to process your game. The computer must receive input from the player, interpret that input, and then apply the results to the game. Once the input is completed, the computer must handle the physics of the game: objects must be moved, collisions must happen, and explosions must ensue. Once the computer has completed updating all of the objects in the game, it must then render these results to the screen. Finally, in order to be convincing, all of this must occur at least 30 times a second and often 60 times a second!

It is truly amazing that computers can process this much information that quickly. In fact, if it were truly up to the central processing unit of your computer ...

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Publisher Resources

ISBN: 9781783288199