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OpenGL Game Development By Example
book

OpenGL Game Development By Example

by Stephen Madsen, Robert Madsen
March 2016
Beginner to intermediate
340 pages
6h 51m
English
Packt Publishing
Content preview from OpenGL Game Development By Example

A modeling career

When you consider the amount of code that is required to create even the most basic shapes, you might despair of ever coding a complicated 3D game! Fortunately, there are better tools available to create 3D objects. 3D modeling software allows a 3D modeler to create 3D object similar to how an artist uses drawing software to create 2D images.

The process of getting 3D objects into our game typically has three steps:

  1. Creating the 3D object in a 3D modeling tool.
  2. Exporting the model as a data file.
  3. Loading the data file into our game.

Blending in

There are many popular tools that are used by professionals to create 3D models. Two of the most popular ones are 3D Max and Maya. However, these tools are also relatively expensive. It turns ...

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Publisher Resources

ISBN: 9781783288199