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OpenGL Game Development By Example
book

OpenGL Game Development By Example

by Stephen Madsen, Robert Madsen
March 2016
Beginner to intermediate
340 pages
6h 51m
English
Packt Publishing
Content preview from OpenGL Game Development By Example

Chapter 12. Conquer the Universe

Congratulations! You have come this far. If you are reading this chapter, then you have already created two games—a 2D game and a 3D game. Sure, they aren't going to sell and make you a million dollars, but you already completed more games than 90 percent of all people who try.

There is a lot more to learn, and there is no way that we can cover everything in a single book. This chapter will briefly cover a few more topics and hopefully give you at least enough information to experiment further after you are done with the book. In fact, we are going to set up a framework that will allow you to play, so we will call it the playground.

The topics that we will cover include the following:

  • The playground: We will begin ...
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Publisher Resources

ISBN: 9781783288199