Preface

Welcome to OpenGL Game Development Blueprints! We are excited that you chose this book as your guide to both OpenGL and game development. This section will provide you with a brief preview of each chapter, followed by the technologies that are required to complete the work that is presented in the book. Finally, we will discuss the target audience for this book so that you will know whether this book is right for you.

What this book covers

Chapter 1, Building the Foundation, guides you through creating the code framework for the game. Games use a particular structure that is known as the game loop. By the end of this chapter, you will understand and have created the game loop for the game as well as initialized the required OpenGL elements. ...

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