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OpenGL Insights
book

OpenGL Insights

by Patrick Cozzi, Christophe Riccio
July 2012
Intermediate to advanced
712 pages
24h 57m
English
A K Peters/CRC Press
Content preview from OpenGL Insights
66 IDiscovering
Variab le Vertex
attribute
locations
Varying
locations
Fragment
output
locations
vec4 v; 111
uvec3 v; 111
float s; 111
dvec2 v; 11N/A
dvec4 v; 11or2N/A
vec2 a[2]; 222
uint a[3]; 333
vec4 a[]; N/A 1 N/A
mat4x3 m; 444
dmat3x2 m; 33N/A
dmat2x3 m; 22or4N/A
struct S{
vec3 A;
float B; N/A 3 N/A
ivec2 C;
} s;
struct S{
mat3x4 A;
double B[2]; N/A 18 N/A
ivec2 C;
} a[3];
Tabl e 5 .2. Examples of variable types and their count of locations.
Tips
An application may assume for portability that dvec3 and dvec4 each take two
locations, as there is no convenient way to know the actual requirement by a
specific implementation.
Consider packing the components when locations ...
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Publisher Resources

ISBN: 9781439893777